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Tactics ogre games
Tactics ogre games





tactics ogre games

The serious tone carries over to the realistically-rendered character portraits, which are plain, rarely smiling, and could even be called drab. Since most other games have a comic relief character or at least a few jokes here and there, the serious tone in the story and dialogue is somehow refreshing and endearing.ĭramatic cut-scene with Cybil in “Knights of Lodis” The stories usually focus on characters’ helplessness in the midst of forces beyond their control, and their struggles to do the “right thing” when there is no one right choice. The Ogre games feature stories and characters that take themselves very seriously, tackling themes like loyalty and morality with plenty of heavy-handed dialogue. Your actions and decisions feel imbued with moral weight that manifests itself in the your gradually growing and evolving army. Worldview: Strategic stewardship of an army in a vast, serious world. (Four have been released in English, but there is a mysterious Japan-only fifth one that I have never been able to get my hands on…) The main four that I will discuss are “Ogre Battle: March of the Black Queen” (SNES, 1993), “Tactics Ogre: Let Us Cling Together” (SNES, 1995), “Ogre Battle: Person of Lordly Caliber” (N64, 1999), and “Tactics Ogre: The Knight of Lodis” (GBA, 2001).Įach falls into one of two different styles: A) a real-time strategy simulation where groups of characters fight together as units (“Ogre Battle” games), or B) more traditional turn-based combat on a grid where characters act individually (“Tactics Ogre” games).īut they all have a few things in common:ġ) Serious tone and themes about “war” and “morality,” with multiple story-lines and endings.Ģ) A large number of generic characters that evolve over the course of the game based on player’s actions.ģ) Strategic combat on large maps where features like terrain, time of day, and weather have an impact. There are five games in the “Ogre Battle Saga” series.







Tactics ogre games